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I can’t be the only 40K fan to not think of this… right?
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Edited
What is that book you have there?
ASMODAI!
Edited
At least they’re not Dark Angels.
Fair enough.
On a side note, vehicles have wounds under the new 8th rules too. First time they’ve had the same stat line as infantry.
Also, initiative has gone. Whoever charges first, hits first.
A space marine can now make an armour save against a Thunder hammer or power fist now too. (-3 to your 3+ save, making a 6 up save possible).
Yeah, too much changed. It’s like a new game.
Anything that used to use a template now does something like D6 or 2D6 hits to a unit per shot.
Thing is, that means the flame throwers, (which hit automatically) one of the best anti aircraft weapons in 8th whereas they couldn’t even hit aircraft in 7th. (Which made more sense).
Edited
As for prices, they’re still pants. I have three basilisks that I bought for US$20 apiece, I just checked online and they now cost US$60 each, dafuq?
Speaking of basilisks, how do templates (not) work now?
@40kponyguy
So kind of an OP bastardized version of Imperial Guard Regiment special rules from 2e, but for squads. Got it.
I’m sorry, but I will not be rejoining the hobby at this time.
You cannot target an HQ/Independent character if there is another viable target. That’s in the core rules.
As for saves, I meant they’ve brought in a new rule. “Mortal Wounds”. No saves of any kind, including invulnerable saves, can be taken against them.
If a vehicle explodes under the new rules, it inflicts D3 mortal wounds against every unit within D6”. (D3” if it was a walker). Having a dread blow up right next to my TH/SS unit kinda hurts.
However, Feel No Pain allows a 4+ save against mortal wounds, and everything else, (double strength no longer negates it), which means Death Guard are one of the most overpowered armies at the moment.
As for cost, in the UK I could start a new force for around £100 easily. Small army box, an HQ and another toy or two to start. Add-to as and when finances allow.
I’m currently working on a new Elysian drop troop Guard army, so needless to say I’m a bit bitter over the nerfed flier rules.
Formations.
Each army got one or two formation sets in their last codexes.
What these were, basically, you fielded a set of 3-4 units and they got a free set of special rules. I only remember the Tau one off the top of my head.
Use a Ghost Keel, and 2 units of Stealth Suits.
This unit got an extra +1 to their cover save, (making it 2 up half the time), and any shots from the unit against a vehicle always hit it on the rear armour, which made that formation just… broken.
Most armies got something ridiculous like that, and they didn’t cost any extra points to do.
Edited because: forgot to answer about formations
Sucks to hear that their prices are still pants. If I could reasonably update my army without spending a grand, I’d definitely consider getting back in.
These other issues are also a problem. Guard never had good saves to start with so it looks like losing is my only option. Having my Commissar or Commander exposed like that would render them useless (they’d die first, obviously) and templates of death are the only thing that made any of my units effective since they have a less than a 25% chance to hit without them.
If you could summarize what formation rules are and how they broke the game, I’d like to know. But given how bad it all still seems, I’m probably not going to get back into the hobby.
Their prices are still ridiculous, but they are overhauling and updating everything.
My only real dislike is the new edition.
I’ve been with the game since just before 3rd edition landed, and each new rule set has been a tweaked version of it’s predecessor.
This version, (8th) is completely different, and I’m not keen.
It’s been streamlined a bit too much, and too much has changed.
I still stick to 7th rules when I can.
Biggest issues with the new edition?
It’s either an army full of “Feel No Pain” troops (Death Guard), or you’re going to lose.
However, they’re now almost unusable. Always -1 to hit thanks to heavy weapons + they HAVE to move.
Makes sense in a Marine army perhaps, but Guard?
The biggest problem with 7th was when they added formations. That just broke the game.
It was a dark time, my friend. A very dark time.
From what I understand GW has gotten a hell of a lot better, starting around 2015… I didn’t know about Warhammer back then so I didn’t experience what you have, but from what I’ve seen and heard they’ve become infinitely better from back then. Going so far as to listen to their fans and update almost everything.
’
Is there still a community to play with? I remember when a lot of people dropped out of the hobby because GW’s prices went crazy. The same battle chests I bought for US$25 skyrocketed to US$60. Then they started coming out with a ton of new and (statistically) better units to try and drive people to buy the new units or be at a disadvantage. When I found that the new codices gave Space Marines my units for less but didn’t change the point cost for the “Astra Militarum” I called bullshit and stopped playing, too. Haven’t been looking to get back in, but might if GW has gotten their heads out of their flanks.
You know you don’t necessarily need to follow the rules, you could create your own, just as long as your opponent is fine with it too.
I have over three thousand (3000) points worth of Imp. Guard figures (including vehicles), but haven’t played in years. The fact that Space Marines have better (or in some cases the exact same) figures for less means I’m always at a disadvantage. Why play the game when it’s rigged against you?
I have a small group of Space Marines, I also intend to get some Genestealer Cults, some Necromunda Models, and Some Chaos Marines to make a purely Chaos Cultist army. Also, Plastic Sisters of Battle have been announced for 2019, so I guess that will be my third army.
I played Imp. Guard. But I stopped when Space Marine cheese made it not worth it.
Starlight is an Imperial Fist… (Although whenever I ponify Warhammer I make her Konrad)