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Description
Made some big leaps and strides in my modeling skills since last time.
Tags
+-SH suggestive197245 +-SH artist:binary6294 +-SH oc994039 +-SH oc only727717 +-SH oc:alloy cog17 +-SH anthro381043 +-SH plantigrade anthro55443 +-SH 3d render143 +-SH bra23027 +-SH clothes674478 +-SH crop top bra1217 +-SH female1900504 +-SH panties66955 +-SH pink underwear4761 +-SH see-through8124 +-SH socks106634 +-SH t pose399 +-SH underwear82908
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Honestly, I like bland dressed more than overly designed dresses. Less is more.
Well, I suppose I could try; but I’ve never been good at designing cute dresses (my designs are always way too basic and bland because I’m scared to make them super overdone or clashing in ways that I don’t understand as a non-fashionista). And I still haven’t totally mastered the cloth modifier, just enough to make cloth that follows gravity and naturally wrinkles.
Edited
I don’t plan on it. But if you’ve ever googled the names of video game characters, you’ll eventually find T-poses of literally every one of them.
Yes, I do know that through experience.
However, a dress is much easier to do, especially when the top is already modelled.
You havent played Fortnite, have you?
Clothes are hard to model…
Yay!!!
Emote? That’s just how ALL video game characters look before being animated to make rigging and skinning easier
Edited because: Typo