[NSFW] Monster Musume thread

The★Rickmeister
Pixel Perfection - I still call her Lightning Bolt
Solar Supporter - Fought against the New Lunar Republic rebellion on the side of the Solar Deity (April Fools 2023).
Non-Fungible Trixie -
Preenhub - We all know what you were up to this evening~
My Little Pony - 1992 Edition
Economist -

Stormlight Archivist📔
I got a few ideas while playing Runescape and Cuisineer, so I decided to try and meld them together as clearly and coherently as possible while adding a few more concepts and little improvements here-and-there.
I’ve had quite a lot of fun writing this, and I hope you all have an incredibly day/week.
Located near the border between Lokiry and Bo-Leoth, an age-old, elaborately-crafted shrine sits hidden deep in the caves system under a beach of diamond-white sand that stretches for many hundreds of miles in both directions.
Finding the entrance to the cave system is often said or presumed to be a test of sorts, and the first of at least three, and involves extensive studying of the land and its history -both cultural and geographical- and the varying rock formations which comprise the cliffs separating the aforementioned beach from the dense, seemingly endless forest and greenery which Bo-Leoth is renowned for.
As many have noted, with only a handful of people being able to actually find the caves and the shrine hidden deep within, the tests are largely based on one’s dedication and devotion, with the knowledge required and gained from each being extrapolated and used in the teaching that is offered, if one happens to succeed in actually finding it, and accepting the offer made by its sole resident.
The second trial, held in the cave system itself, is of patience and clarity, tempering one with the other and possibly vice-versa, to be able to find one’s way through the unknown, until finally reaching their destination, wherever that may happen to be.
Upon arriving at the final hallway between the caves and the shrine, a simple doorway is the only obstacle that stands between a wayward adventurer or a prospective acolyte, and the divine-looking shrine on the other side.
To be able to open it requires only a single, debatably simple item; a Seal of Wax and Glass, held in a Dragonwood brace. The problem that many have is that such an item has scarcely, if ever been heard of, never mind seen, in at least a few thousand years, if not far longer, and the required knowledge on how to properly craft and imbue one with the proper seal and inscription is either one in ten billion, or the explorer in question has somehow been able to be privy to such methods from the leading figure of Ingracia’s oldest kingdoms.
Firstly, the ‘Wax’ part of the seal is crafted from an incredibly rare substance referred to as Ibis’ Tears, which is itself found in the heart of an ancient subdomain several hundred feet under the sands of the Cartugan Desert. The ‘Glass’ is then forged using a material found on the other side of Ingracia, referred to by many of the people native to Mesok as ‘Crystallized Light’.
Forging it requires venturing into one of the oldest temples in the kingdom, and using the numerous, mirror-based mechanisms found scattered therein to direct it into a single point in the centre of a massive spell-frame on the floor, which transmutes the light into a somewhat more tangible state and mould it into the aforementioned glass.
With both fully constructed, and reshaped into the proper form, the third and final piece is the Dragonwood brace, which is carved from one of the namesake trees, or at least the handful that are still in existence and kept far enough from the common masses that many assume them to be little more than myth or legend.
Even upon being given access to the clearings that hold any of the Dragonwood Trees, nearly a week is require for the brace to be carved and engraved with the inscriptions required for the seal to work on the above mentioned door- a sort of written magic that has been passed down through the generations of certain noble and royal families in a few of the kingdoms around Ingracia, from millennia past.
Upon completion, the seal becomes a highly-sought after item, with the average price rumoured to be in the range of tens to hundreds of millions, or even billions of Rel, per-seal. Should one be able to find their way to the door, either for the first time, or returning after having left to prove themselves capable, the door marked with the seal’s indent will open, revealing a shrine fit for the gods, and debatably just as antiquated.
Stepping through the doorway, the one visiting will be met by Risulka, who has been the only resident of the shrine for the best part of a millennium, if not far longer. Once inside, she will ask a variety of questions, ranging from inquiry regarding their basic interests to their goals and ambitions, as well as their reason for visiting. Should she deem them worthy, Risulka will lend them one of the shrine’s many vacant rooms, allowing them to learn and be trained in an equally-varied array of subjects, ranging from martial arts, philosophy, history, art, linguistics, one of many branches of thaumaturgy, and a fair amount of self-introspection, one of her main lessons being surmised by the phrase “Strength does not make one capable of Rule, it makes one capable of service.
Assuming they meet or rarely even pass enough of her expectations, Risulka will grant them a ‘boon’ so to speak, allowing them a brief insight into the metaphysical reality of the world at large, whatever that happens to be is left up to the interpretation of the one said gift is bequeathed to.
Risulka herself is regarded by the few visitor she has been host to over the years, as being rather enigmatic, and seemingly just as reserved, only speaking when spoken to, and often keeps her thoughts opinions and feelings close to her chest unless the circumstances or situation happen to dictate to the contrary.
Seen as mild-mannered by those of who have been wise and brave enough to meet her, she is perhaps the last in an exceedingly long-line of so-called ‘Dragon Children’, easily denoted by her tail, mask, and the thaumic output she has, which is recognizable by anyone who has either lived with or been around Dragonkind for long enough.
The requirements needed to pass the trials in order to reach the shrine are rather similar to those of her family who are either entrusted with it and its long-term future, or those looking to venture into the world and ‘make their own mark’ as Risulka herself once worded it. Her siblings have all long since left to build shrines or temples to call their own, only a scant few of which have been properly recorded in more than a few sources, if any at all, and the family she had behind have likewise since passed on into the realms beyond, with the belief they will arrive before the gates of the ‘Shrine of Heaven’, where they will continue to watch over Risulka until her Count of Days is finished, and she is able to join them once again.
When not hosting visitors, Risulka’s routine is quite a strict one, from waking the moment the sun’s rays manage to reach her shrine, followed a whole day of training that many would refer to as being incredibly Spartan, honing her body, mind and her spirit, with her only moments of respite being her daily meals, and the extensive studying in the temple’s athenaeum, repeated until dusk, where the day’s events are repeated at next sunrise.
From as soon as she was able to properly begin her training, Risulka was bequeathed the Gift of Wind, a sort of passive buff to her physical abilities, and which adds to her skill in martial arts and physical training, increasing her durability and stamina little by little each day.
Upon carving a statue of her newfound patron God, Shasa, Risulka was gifted with a new form of combat, now capable of transmuting bodily energy into Faith and use it in lieu of Mana to deal devastating blows to whatever she comes into contact with.
While she may be old by many people’s standards, be they human or Arexian, Risulka has virtually her entire life ahead of her, being in her early twenties if someone of either species were to compare their lifespan to hers, and she has openly declared her intent of using it to try and learn as much as possible, in regards to both her visitors, however few or many that may be, and the world around her from their or a general perspective, eventually having been given the title of ‘Tara-Bo-Kofo’ by one of her earlier visitors, and having stuck with it after learning its definition.
Kia-Ora?
As with most of my other profiles, there are a few references in this one, the first being the ‘Seal of Wax and Glass’, which is a direct reference to the story of the same name.
Risulka’s title of Tara-Bo-Kofo translates literally into English as ’Little/Young Green/Jungle Dragon.
The ‘Mirror-based puzzle’ involving the beams of light is an allusion to the light puzzle from Runscape’s Mourning’s End Part II, and the puzzle in Skyrim used to retrieve the Elder Scroll in the main quest-line.
Risulka’s quote mentioned in the profile above is a direct line from Brandon Sanderson’s ‘The Way Of Kings’, which is the first of ten planned books in the Stormlight Archive novel series.
‘Kia-Ora?’ makes the last reference, it being a simple Matoric way of saying ‘hello?’
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