@CrabApple
So the global gravity is pulling the player object in both directions at the same time. Interesting side effect. I wonder if I threw T-man off the edge of the world this would happen in my scene as well. I don’t work with LOE, I do other work with unity with other pones so I can’t help with their weird player object physics-vertex problems.
Well everything is probably at that unknown floating number precision so I can’t argue with you either. So take that! Haha!
So the global gravity is pulling the player object in both directions at the same time. Interesting side effect. I wonder if I threw T-man off the edge of the world this would happen in my scene as well. I don’t work with LOE, I do other work with unity with other pones so I can’t help with their weird player object physics-vertex problems.
Like I said, floating point error lol
i jumped off the map and this happened but okay lol
OP is modifying the model by adjusting the vertices beyond their normal constraints.