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Eh, most people are going to be concerned with the PC stats and their meaning. Especially given the context of the above tweet.
Well it is from 2002, I have moved quite a bit in relation to RPGs since then.
>3.5
>old
Yeah, as if.
@LuminoZero
@TexasUberAlles
Heck, in the original boxed versions, you couldn’t get above 18, though with some magical buffs in later editions you could maybe get Str. 18____+ (and plusses were only used for Str.). Even an 18____+ was still “bursting wooden doors with a blow” strong, not “lifting the world” strong.
In AD&D, even Atlas and Hercules were Str. 25. Of course, Zeus was Str. 25 too, even though Atlas and Hercules were stronger. Once you got up into the 20s it really was “character’s strength is adequate for any task insofar as it makes sense.” So a 25 was stronger than a 24, but a 24 could still do just about anything (except when legends restricted something to only the very strongest, like Atlas and Hercules being able to lift the world). And among “equals,” Zeus could do pretty much anything requiring Str. except beat Hercules in arm wrestling, which makes sense for Zeus. Aphrodite was Chr. 25.
I have no idea how it worked in Immortals rules; by the time that boxed set came out I’d long since switched over to AD&D.
Not that base abilities matter all that much to gods.
With STR 26 you’d need a Nat 20 to break down an iron door
I don’t even know what language you children are talking right now, I came from AD&D 1st/2nd Edition and 25 was literally god level; like, the stats listed for actual pantheonic gods topped out at 25 in Deities And Demigods.
THAC0 LYFE
Umm… in what version? With STR 26 you’d need a Nat 20 to break down an iron door (DC 28).
Not that kicking down a reinforced iron door isn’t a freaking amazing feat of strength, but to call it analogous to ‘lifting the world’ is kind of over stating it.
-Lumino
Wroooong!
In D&D, 10 is average (hence, no bonus or penalty). PCs, by their very nature, are unique individuals, so they tend to have much higher natural abilities.
-Lumino
I never specified any race nor limitations. I just gave the rough idea for the number ranges.
17+ is excellent. 20 is god-like. 14 is about average. 12 is below the minimum for gaining a modifier, and 10 and under is considered poor.
Actually, it depends on the edition; 3rd Edition have races that give +2 to a given stat and -2 to another, Pathfinder has 2 stats w/ a bonus and 1 w/ a penalty or a +2 to any stat, 5th Edition is the one that sometimes gives +1 racial modifiers.
Actually, humans can start wit stats between 3 and 18. 19 is superhuman.
Scores are usually between 1 and 20. The higher the better. 19 and 20 are considered super-powerful, 14 is average, and anything below 12 or 13 is considered low or poor.
Edited
I know it took me a bit to get it because I have never played Dungeons and Dragons
Because the next episode is…?
-Lumino
oh It’s a Dungeon and Dragons joke
Could be a Bard, I suppose.
-Lumino