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Description
Smokie & Chopper
Boars are a playable race in my D&D RPG rules for MLP and now I finally have art for them!
tl;dr: They’re part biker, part gypsy, part mafioso.
Without exception, boars are mean. At least that’s the impression many non-boars have upon meeting one for the first time. The truth is, boars are often suspicious of outsiders and most have a strict “family-first” attitude when it comes to sharing or cooperating with others. Boars seldom put down roots and establish towns. Instead, they migrate in family groups, sometimes reaching 50 or more members in size. This often puts them at odds with the villagers, farmers, and foresters whose lands they cross, fostering a bad reputation as they dig up roots and tubers: their favorite foods. The largest and most successful boar clans take great pains to rehabilitate the land as they pass through, planting more seeds and trying to leave it in better condition than they left it. Some clans, however, care nothing for the land and it’s these families that give the boars their unfortunate reputation.
Since they seldom establish permanent communities, boar clans roam the lands, caring little for borders. Given the choice, they will take the path least likely to cause trouble, as long as their needs are met. Sometimes boars will set up semi-permanent camps on the outskirts of pony towns where they peddle the treasures they’ve come across or sell their services as wilderness guides, fortune tellers, or entertainers. Musical storytelling is an ancient boar tradition, and most boars can recite lengthy historical epics, to the delight of others.
From a young age, boars enjoy tussling with their brothers and sisters, trying to pin each other until one squeals “uncle.” They like to create an intimidating appearance, adorning their bodies with jewelry, tattoos, and wild hair colors. When given the opportunity, a boar will gladly tell you the story behind each of their (usually many) scars. When driven to battle, boars become savage. They can shrug off a hit that would knock most others out cold, and squeal with glee if they land a vicious blow. Thankfully, it takes a lot to really rile up a boar (although mentioning the words ‘ham,’ ‘bacon,’ or ‘pork’ in their presence is a quick and easy way to do it).
Boars are a playable race in my D&D RPG rules for MLP and now I finally have art for them!
tl;dr: They’re part biker, part gypsy, part mafioso.
Without exception, boars are mean. At least that’s the impression many non-boars have upon meeting one for the first time. The truth is, boars are often suspicious of outsiders and most have a strict “family-first” attitude when it comes to sharing or cooperating with others. Boars seldom put down roots and establish towns. Instead, they migrate in family groups, sometimes reaching 50 or more members in size. This often puts them at odds with the villagers, farmers, and foresters whose lands they cross, fostering a bad reputation as they dig up roots and tubers: their favorite foods. The largest and most successful boar clans take great pains to rehabilitate the land as they pass through, planting more seeds and trying to leave it in better condition than they left it. Some clans, however, care nothing for the land and it’s these families that give the boars their unfortunate reputation.
Since they seldom establish permanent communities, boar clans roam the lands, caring little for borders. Given the choice, they will take the path least likely to cause trouble, as long as their needs are met. Sometimes boars will set up semi-permanent camps on the outskirts of pony towns where they peddle the treasures they’ve come across or sell their services as wilderness guides, fortune tellers, or entertainers. Musical storytelling is an ancient boar tradition, and most boars can recite lengthy historical epics, to the delight of others.
From a young age, boars enjoy tussling with their brothers and sisters, trying to pin each other until one squeals “uncle.” They like to create an intimidating appearance, adorning their bodies with jewelry, tattoos, and wild hair colors. When given the opportunity, a boar will gladly tell you the story behind each of their (usually many) scars. When driven to battle, boars become savage. They can shrug off a hit that would knock most others out cold, and squeal with glee if they land a vicious blow. Thankfully, it takes a lot to really rile up a boar (although mentioning the words ‘ham,’ ‘bacon,’ or ‘pork’ in their presence is a quick and easy way to do it).
yea, or if they had a separate city somewhere far away in the universe, like kirins