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Description
Can’t exactly stay mad at the little guy when you find out he’s basically a child soldier from a broken home XD
Tags
+-SH safe2255953 +-SH artist:badumsquish2543 +-SH derpibooru exclusive43110 +-SH quarter hearts149 +-SH oc991522 +-SH oc:tremble73 +-SH earth pony540732 +-SH goo pony2506 +-SH hylian296 +-SH original species38138 +-SH pony1687566 +-SH g42116843 +-SH bed62482 +-SH colt23053 +-SH crossover75044 +-SH descriptive noise1641 +-SH dialogue99325 +-SH eye contact7828 +-SH female1896097 +-SH foal52473 +-SH fridge logic71 +-SH hand on shoulder750 +-SH hat132192 +-SH high res412260 +-SH link1602 +-SH link's house4 +-SH looking at each other37876 +-SH male580996 +-SH open mouth254861 +-SH sad32440 +-SH shrug1823 +-SH sign5445 +-SH sitting99026 +-SH the legend of zelda4185 +-SH the legend of zelda: ocarina of time251 +-SH this will end in adoption3 +-SH vulgar26115 +-SH younger24175
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@PegaSUS
Neither do I, which is why I just cheated. I do love how what it actually said came somewhat close to “Home Sweet Home” which is pretty cool :D
@Badumsquish
Dzusechita
Gusukokopoko
Pehesesahahekuko”
I’m afraid I don’t know enough Japanese to parse that.
Yeah, I love how they basically just created a world with rules, and if those rules let you cheat or sequence break or whatever, then it’s totally fine :D
And there’s a shrine wherein they give you a metal cube and a metal barrel that you’re supposed to use to complete a few circuits to open some doors||, one has another metal barrel, one has a metal chest with a Thunder Blade in it, one has another metal cube, and the last one (that require two circuits to be complete at the same time) leads to the Monk||. But if you have an electrical weapon, then you can just put the cube on the last receptor and charge attack the cube to make the game think the circuit’s complete.
And there’s another shrine (I believe it’s the one right outside of Goron City, though I may be wrong) where you’re supposed to burn some wooden shelves to drop some barrels to put on some switches, but you can just stand on the switches, freeze them with Stasis and go right through the doors without having to touch the barrels.
Lmao, “if you’re good enough” being the term there. My first attempt at killing a Lynel ended in pretty messy bite-sized Link chunks XD
@SuperSupermario24
@Background Pony #9A6D
Apparently their entire thing was to make everything physics-based. Like when they coded the circuit puzzles, they merely coded it so “something with metal property will conduct”, and gave the metal cubes you’re supposed to use that metal property. Weight switches are coded to need x amount of weight to hold them down, etc. It’s totally what makes that game so fun, because you just keep finding new things you can do. Like, I just recently discovered you can swim way faster if you remove your clothing, which totally makes sense but I only realized this attempting a “nude run” XD
You know you’ve made a good open world game when it’s easy to enjoy it for hundreds of hours, but the fastest speedruns take less than 40 minutes and spend the majority of their time in the intro section.
@Badumsquish
There was one shrine in Hebra that was inside this overhang thing surrounded by freezing water, and you’re clearly supposed to go upriver and cut down a tree and ride that in, but being lazy I just said “fuck it” and dove straight into the water and ate like 12 hearts. Or that place in Vah Rudania that’s completely blocked off by fire, but I couldn’t figure out how to block or disable it so I just kinda walked through it with my fireproof gear.
To be honest, part of the beauty of the game to me is that it rewards creative thinking and experimentation, but it doesn’t require it, which is good for relatively uncreative people like me (I’ve seen lots of video clips of the game where they’re doing really crazy/silly stuff and I just think “I never would’ve thought to do that”).
If the game required me to be clever and creative for every single thing in the game, I probably wouldn’t have liked it nearly as much. But it also gives you those options, which is great for people who love finding unorthodox solutions to things. Ultimately, it’s you who decides how to play the game.
Edited
If you’re good enough, you don’t even have to build yourself up. You can just do the four trials, get the Old Man’s Paraglider in the Temple of Time, then march right up to Hyrule Castle and beat the six forms of Ganon with little else but your three hearts and underwear.
But the story is so good that I wanna do all of the Side Quests to see what comes from them, and all of the Shrine Quests so I can have an absurd number of hearts.
It’s this guy XD
@SuperSupermario24
What I love that BOTW did though was they totally got back to the very original Zelda format where you can just freely go wherever and do anything, then turned that up like a million times over. Like, everything is physics-based; there’s never a part where “you need specifically this to do this”. Like, rather than solve puzzles legitimately you can drop your sword to conduct electricity or use apples to weigh down switches. I love it :D
@Background Pony #9A6D
It’s like there is nothing stopping you from just building yourself up and going straight for Ganon, but like you actually want to do all the Guardians and such because the story is good :D
Yeah. I normally read through a games’s story on my first playthrough, then just completely ignore the story from the second playthrough onward, but with Breath of the Wild, I find reading and rereading through the story to find little details I’d missed before to be almost as enjoyable actually playing the game, and for a game’s story to be anywhere near as enjoyable to me as its gameplay is quite the accomplishment.
Yeah, Skyward Sword did pretty well with that too.
And then with BotW that all gets completely subverted and you’re back to being this completely expressionless silent hero. Seriously, the only two emotions it feels like Link shows in the entire game are “bored” and “angry”. (Does he even smile once during the game, even in the ending? I legitimately can’t remember.)
At least the game makes up for it by providing an actual reason that he’s like that:
||
It’s Ghirahim :D
Dafuq is that tongue XD
Yeah. I never played Skyward Sword, but I watched ChuggaaConroy’s Let’s Play of it a year ago, and I loved how expressive Link was basically throughout the entthing.
Oh man yeah. Later Zelda games have actually worked off of his silentness to give him MORE personality than you could give a guy who spoke. Especially Skyward Sword, like look at some of these expressions XD
@rainbowleader
Gamecube has 480p progressive scan, which ain’t bad at all for it’s time :D
But I don’t just want nostalgia. I want HIGH DEFINITION nostalgia.
Oh my god yes the Ball & Chain is so much fun.
Also that’s another thing I love about the game (and Wind Waker too for that matter): how you can clearly tell Link is a person with emotions who cares about the people he loves. You’d think the whole “silent hero” thing would be prone to giving the impression that he’s apathetic and doesn’t really have strong emotions about most things (or at least, doesn’t express them outwardly), and that is kind of true in the Zelda series a lot of the time (OoT and BotW come to mind) but that’s the opposite of the impression I get from Link in the game.
…
Yeah I’m going to have to replay this.
Edited
*you found a treasure sound, played on a trombone*
You can get Twilight Princess for the Wii if you like the motion controls. The Gamecube version uses a regular controller and Wii uses the Wiimote thingy :D
@SuperSupermario24
It has my absolute favorite dungeon in it: Snowpeak Ruins. It’s like this ruined castle that these two yeti live in. They’re friendly but the rest of the ruin is overrun with monsters and you have to do things like load cannons to blast through ice barriers and stuff. Then you get the best Zelda weapon ever: a big-assed ball and chain thing that you swing and throw :D
The dungeon has one of my favorite Zelda things ever too. Like, you need the treasure that’s locked in one room so the yeti sends you to find the key, but she’s delirious from a fever and keeps accidentally giving you the wrong locations. So she’s like “The key’s in this room”, you go there and open the chest and all you get is a pumpkin and Link ACTUALLY LOOKS SAD WHEN HE HOLDS IT UP XD
It like has some kinks in it (I think it was really rushed or something) but it has so much great stuff in it that you just don’t care at all :D
To be fair, Twilight Princess is older than SSBB.
@Jarkes
You guys are making me wish I could afford to buy Nintendo consoles and games. The most recent Nintendo game I have is smash Bros brawl.
And it’s been like six months since I last played it. And before that, it had been a year since I had played it before I finally got through the Forest Temple and up to the Goron Mines.
I did finish the Wii version several times though.