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+-SH safe2223934 +-SH applejack204585 +-SH big macintosh34344 +-SH fluttershy264328 +-SH pinkie pie261250 +-SH princess celestia115104 +-SH rainbow dash285803 +-SH rarity221874 +-SH spike93727 +-SH twilight sparkle364987 +-SH g42083786 +-SH demoman616 +-SH demoman (tf2)596 +-SH engineer1017 +-SH engineer (tf2)864 +-SH heavy (tf2)584 +-SH heavy weapons guy538 +-SH mane six38227 +-SH medic1557 +-SH medic (tf2)1123 +-SH pyro (tf2)836 +-SH scout (tf2)1183 +-SH sniper1428 +-SH sniper (tf2)896 +-SH soldier2567 +-SH soldier (tf2)865 +-SH spy1478 +-SH spy (tf2)1030 +-SH team fortress 27148
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Still, there was an honest attempt here, at least
Yes, recoloring characters’ textures is hard, no doubt. But the end result is, as I said, garish and, as StrangeGirl said, too bright. It’s not aesthetically pleasing, in our opinions. It also messes with the game’s built in color-coding and art style. If you actually played with this mod and the other “villains” one, it would be much more difficult, though still passably possible, to identify what team and class someone is in the heat of battle. You certainly couldn’t do it as quickly.
![](/images/tagblocked-7b05ae50e1f6b0f784fc7d2200ce2bd8.svg?vsn=d)
your current filter.![](/images/tagblocked-7b05ae50e1f6b0f784fc7d2200ce2bd8.svg?vsn=d)
your current filter.![](/images/tagblocked-7b05ae50e1f6b0f784fc7d2200ce2bd8.svg?vsn=d)
your current filter.![](/images/tagblocked-7b05ae50e1f6b0f784fc7d2200ce2bd8.svg?vsn=d)
your current filter.![](/images/tagblocked-7b05ae50e1f6b0f784fc7d2200ce2bd8.svg?vsn=d)
your current filter.![](/images/tagblocked-7b05ae50e1f6b0f784fc7d2200ce2bd8.svg?vsn=d)
your current filter.More here: http://mlptf2mods.com/mods/character_models/