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Techy Cutie Pony Collection!

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Description

Played: Make every second count mortal. Time is not to be toyed with.  
Attack: You’ll jeopardize everything!  
Destroyed: Look what you’ve done…

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Comments

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Luxuria Unus
Friendship, Art, and Magic (2020) - Took part in the 2020 Community Collab
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Friendship, Art, and Magic (2018) - Celebrated Derpibooru's six year anniversary with friends.

Pinkie Pie Enthusiast
@Ledvi  
I was not accusing you, or trying to be in any way aggressive. I removed the tag, if anyone puts it on there again, would you be so kind and remove it? It would be appreciated, I can’t claim the tag as my own, I know, but it’d help me, if you’d help me, thanks.
Luxuria Unus
Friendship, Art, and Magic (2020) - Took part in the 2020 Community Collab
Friendship, Art, and Magic (2019) - Celebrated Derpibooru's seventh year anniversary with friends
Friendship, Art, and Magic (2018) - Celebrated Derpibooru's six year anniversary with friends.

Pinkie Pie Enthusiast
Hey, I’d really appreciate it if you didn’t use the Hearthpwny tag. I made it to separate my stuff from the other Hearthstone cards on here. I can’t stop you, but it’d be mighty nice of you.
Ledvi

@Marioland  
I’ve stopped playing Hearthstone for a long time, so honestly I don’t know what’s the current meta and whether or not it’s gonna worse. Putting down $10 that it did.
Marioland

This is blatantly irritating. It already takes so many turns to get to 10 mana crystals that forcefully resetting it can actually lock people out of playing high-cost cards late in the game, forced to fatigue or outright die because they can’t actually play their large cards out of their hand. Any high-cost deck would hate to see this card.
 
On the other hand, it is downright ineffective against Aggro decks and might actually hurt you more to play against them, especially since this wording implies that the opponent will have 2 mana crystals on their next turn since their crystals are reduced to 1 and then they gain one back on their turn. Still enough to Hero Power you down at any rate, and having low mana isn’t much of an issue for them. Then again, if they get to 10 mana and haven’t killed you as an aggro deck, you’re probably going to win anyways.
 
I’m just trying to see where this would fit into a deck. In order to really use it, you’d have to have a lot of cheap cards, but cheap cards have no holding power and can’t control the board. My guess is that it would go in Aggro decks as a backup plan, so that if you find yourself facing a Control deck you have a better chance if you run out of steam, but then you basically need to topdeck it on turn 10. Even then, it’s too irritating to be reset back this far, and removing Aggro’s losing conditions isn’t going to be healthy for anyone.
 
tl;dr this card is a pain in the butt.