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posting the list of encounters for my own later convenience
- Looking into the mirror turns ponies into monkies.
- As soon as the party enters this room, they come face to face with the Marshmallow-Eating Hydra.
- The curse of the wereduck lingers upon the amulet in the chest, compelling you to quack like you mean it.
- The only way in is through force, but a gnome lives here. Pay the door repair fee or make a powerful enemy.
- The room seems empty, but every thirty seconds, someone whispers “do it” in your ear.
- If you opened the door from the other side earlier, the room contains a clearly distraught slime pony.
- In front of you is a perfectly ordinary table. Upon the table is a set of dice and several sheets of parchment.