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Description

Just a test image, trying out a new way to do hair, which I can post about if anyone is ever interested. Also messing about with using Eevee and Cycles in parallel, which effects how I have to design my materials. I’ll probably do something more with her soon.
 
And yeah, that’s the same type of magician’s outfit that everyone and their dog puts Trixie in. So sue me. ¯*(ツ)*/¯

safe2232331 artist:stellarator1376 trixie80972 unicorn565506 anthro374153 unguligrade anthro67394 equestria girls263436 g42094624 3d127328 blender15775 blender cycles3455 blender eevee497 button-up shirt611 clothes661206 contrapposto43 cycles render820 equestria girls anthropized3 equestria girls outfit2752 female1869894 fishnet pantyhose311 fishnet stockings8367 hair ornament365 hat129598 hoodie21537 leotard6803 looking at you274255 magician outfit803 mare782831 miniskirt7106 not sfm2978 one eye closed47883 pantyhose4363 pleated skirt4594 shirt43456 skirt58480 smiling420163 solo1476444 tights905 top hat5767 vest6391 wink34107
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Stellarator
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@BlazyIsLazy  
Yeah. Cycles is the engine that actually approximates actual light interacting with objects, but it slower. Eevee works more like a modern game engine, so it isn’t as physically accurate (and usually not as good looking) but is massively faster.
 
The cycles image on the left took about 28 minutes to render, because it is at a stupidly high resolution. But for comparison, the image on the right took Eevee a minute and a half to render at the same resolution.
 
So which one you use depends on what you are doing and how you want it to look.
 
</excessively long answer>