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Oh, I just said that its most common in games, because they are rendering it real time, and big studios moved to individual hair stand sims because the render farms that can do a month of rendering in 10 minutes
the way they do it for games is they have a hair/fur image, they make the background transparent and put the hair onto a 3d shape… here
https://derpibooru.org/images/2137556?sd=desc&sf=created_at&q=pinkie+pie2C+3d2C+animated%2C+safe
I think this is one of the best examples on derpy for what im talking about.
have fun with 3d.
yup, it’s ZBrush) thank for link. right now i didn’t make model for games or animation, but i pretty sure, it will happen soon)
im not sure what 3d program you used, it kind of looks like z brush, it may be that new version that is stripped down, im not 100% I didn’t know that existed when I wrote my other comment.
this may help https://medium.com/@vicky.shinde84/zbrush-tutorial-master-hair-and-fur-by-sun-and-sky-animation-studio-d2744b2c7456
and this
https://www.youtube.com/watch?v=TtIS8MRSiZ8
its a technique usually used in games, however it saves so much time in rendering that many use it in home/small studio 3d
thx. i think i understand you. this my first attempt in 3D, so i make more experiment to take more experience and practice)
If thats what I think it is, in the main its a texture that is following a hair sim curvature… cant say its the best method because it will likely look like hair coming off a main blob rather then a mane… could work, don’t know.
the fur on the face is again, a bunch of small planes that you attach a texture to, something with a transparent layer, this is a method that is less processor intensive then simming every strand, it looks like its not placed at random so it may also have some of the ‘hair sim’ that the mane did done to it to with a bit of jitter.
that’s at least my best guess. looking at the link, i’m pretty sure i’m right on what happened. the artist then had flat textures applied, figured out it looked cool, and there you go, you got luna a bit stylized, a bit pinata looking, but not bad.
Hey artist, if you want to keep going forward with 3d, I think this will help alot with how to do hair
https://www.youtube.com/watch?v=JWF4SKhWKfI
I know its zbrush, but the principas apply to any 3d software just how it is done changes. Its ‘simplified’ a bit, but if you do any kind of hair sim, you are largely doing the same things just different methods, I think this will help in the future.
also, for any texture you do, plan out a final render size, and part out how big certain things will be. That eye if I had to take a guess, is either high enough resolution but you made it very soft, an effect im not sure goes well with the sharp lines of a rendered 3d, or the resolution is to small and has an aa pass on it of sorts, given the size of the eye I think it could have done with a 1024x1024 texture.
Hope anything I said helps, looks great