Edit: Somehow I forgot to mention that the sprites on the left (top for the recolors) are the 3-bit ones, and the others still use a pretty restricted palette, but not 3-bit.
Another edit: Wow, another thing I forgot. Anyway, the “intended use,” for lack of a better description, is, going from the first row to the second and then from left to right: Standing, stopping after running, two walking frames, two running frames, jumping, falling, kicking, using magic, two flying frames, and two “fast” flying frames. Of course, if something just doesn’t make sense (like a flying frame for the earth pony sections), it isn’t there.
(S)He wasn’t complaining. Keep the squares 1x1.
What game resolution do you have in mind?
Definitely XD.
@CrazedGunmang96
Thanks :D!
@Pix3M
Actually, I think you might have the wrong idea of what I meant. When I said I would make them bigger in the next version, I just meant scaling them up so it was actually possible to see them.
Funny thing about making game sprites, you HAVE to know how the sprites will be used in practice in an actual game screen. These sprites may as well been made for practice, but it’s something to keep in mind especially if you want to start taking your spriting skills to a more professional level.
I suggest a pony sprite of a size of 16x16. It’s four times the work but there is far more potential in 16x16 than 8x8, and it is still very easy to do. I can personally whip up 16x16 sprites in minutes.
16x16 characters are very suitable for games of resolutions of 320x240, but ideal resolutions are different for different kinds of game play. If the player controls a pony who moves fast or can shoot, 16x16 ponies and game resolution of 320x240 is suitable.
Uh… sorry about that XD. I might make another version with more sprites, and if I do I’ll make it bigger.
heh, these are pretty cool
http://en.wikipedia.org/wiki/List_of_monochrome_and_RGB_palettes#3-bit_RGB
Basically, it means it uses 8 colors, which I was originally going to do, but when I made the recolors they looked horrible, so I decided to make 2 versions: One 3-bit and one with a larger (but still small) palette.
Thanks! :D