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“That all rather depends, Mrs. Mayor, on what one considers to be a pig.”
YAY PIGGIES!
Also I understand, like I said I did enjoy the game besides for the notes every five seconds XD I just felt that it was lacking something is all.
I certainly felt shocked, surprised and scared playing AMFP. In that respect it was exactly like TDD.
As for the other stuff, you’re right, there is less interactivity. However, the things you can’t interact with are mostly just junk that would serve no purpose being interactive besides being fun to throw around the room if you get bored, as in The Dark Descent. The items you do interact with generally have a good reason to be. The enemies are indeed easier to get around than before, and while I would have liked more hiding and running from monsters the designers probably felt that the game didn’t need it in excess, for the same reasons that you don’t need to be able to throw around every bottle and book you find or have to scrounge for lamp oil and other items, or worry about maintaining health and sanity meters. The Amnesia games are atmospheric story adventures at their core, not survival horror games. Having all that stuff doesn’t necessarily add to a game’s strength. It may even detract from it. In the case of AMFP, I think the developers did a good job trimming what was unnecessary and playing up to the series’ strengths to make the best game possible, and I had a good time playing it.
Anyways, wall of text aside, have some piggies:
Someone else that’s unaware of true nature describing it. That would be my favorite idea. The dramatic irony would be so THICK but subtle enough that it wouldn’t become a hamfest. But I suppose they can only go so far without going from psychological horror to gross out.
That would be rather hard considering that human flesh is rather bland. The seasoning added to it would be the highlight.
Well I love the theme myself, but how far did you want them to go?
A chunk of notes describing his favored recipe of soylent sausage?
Allow me to clarify: Not as much detail on human consumption as I had hoped. It’s just another part in the machine as it were. A means to an end.
Well it’s hard to explain, Well you see Dark Decent put you in situations that truly made you feel hopeless scared and like you were going insane.
It also spread the notes farther out and made you actually glad too see one finally because it made you feel like you accomplished a difficult part or just accomplished a part of the game.
as well it made you fear the monster’s in the game by making you feel more surprised and shocked when they appeared.
It also had it where you could inter react with the items and random things in the game too make you feel more immersed.
Machine for pigs actually got rid of most of these by making almost nothing interactive, made all the monsters way too easy too dodge and had way too many notes for you too read.
I know I’m not making enough sense so look at this video and skip too about 7:19, http://www.youtube.com/watch?v=bxZWOVRpnZ0
Did he not describe a constant cycle of killing folks, feeding them to other folks and pigmen, and turning them into more pigmen?
It’s implied, barely. It helps the line in question was in the trailer, but it’s disappointingly low on human consumption.
Why is that? To me it felt distinctly similar to The Dark Descent.
@VoltraTheLively
Wait, it’s not?
There are a million reasons why AMfP was different from/ not as good as the original. This is not one of them. You read notes constantly in the first one too.
but it just didnt seem like an Amnesia game too me*
I did Appreciate the story, but it just seem like an Amnesia game too me.
And the rest is just solving puzzles. And being scared. And walking a lot. And running, running away from scary things very very fast. In between all that, you might even find the time to immerse yourself in the world, take in the atmosphere and appreciate the story.