The future of design
This post was inspired by this video https://www.youtube.com/watch?v=xNqs_S-zEBY
So the idea of holograms have been around along time and technically anyone can make one easily. For me, I ordered a Occulus dev kit2 (it should have shipped but due to work I wont be able to touch it for a couple months). The trick to this system is that it has two identical screens with lenses I front of the so that light gets bent onto your retina and acts like normal vision. There was an issue with motion sickness early on; partly because of game design and the visual output while turning your head was too detailed. They added more blur in motion and for now it seems to help.
Being able to see an object in 3d and warp it to test different angles in seconds, opens up far more possibilities than having to work minutes hours or days in CAD on a keyboard. But the Occulus is a monitor not a controller. Right now there are a few motion capture controllers on the market. Theres one in the video above, another is the Myo armband, and of course you can always hack a kinect. The techniques differ but boiled down it changes digital design from endless typing and clicking, to immersive sculpting. Its as big a game changer as Photoshop was for graphic design.
Now that Facebook owns this technology (with many people pissed about the purchase, including Notch) it is inevitable that we will see it pushed into as many domains as possible. Until it is mainstreamed for uses other than gaming, however, other specialised groups may not see the value of its application. (Unless my folks accidentally see inside, I promise an unboxing video)
P.s. I do eventually want to start using my own art and not rely only on commissions-but Im starting with zero skill and cramming practice in when coworkers cant see
“Uh, sir? Weren’t you supposed to be designing a top of the line spacecraft?”
“ISN’T THAT WHAT I JUST SAID?!”