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“Doki Doki Panic” was still made by Miyamoto, and the usual Mario team though. In fact, Miyamoto said the Mario-fied DDP game AKA “Super Mario USA” is one of his favorite games he made.
Makes the hate for said game kinda ironic actually.
And Super Mario Bros 2 wasn’t originally a mario game, and was known in Japan as “Doki Doki Panic”
lol so many thrown controllers
Yeah, though actually they titled it Super Mario World: Super Mario Bros. 4 in Japan.
The “Super Mario Bros. 4” part was taken off of the international releases of the game, I guess ‘cause it made it sound like 2 games, instead of one.
Though, they still titled “Wario Land” with the “Super Mario Land 3” subtitle in America, and added a “SMW2” subtitle to “Yoshi’s Island” as you said.
Fun fact: In Japan, Super Mario World was known as “Super Mario Bros. 4: Super Mario World.” And “Super Mario World 2: Yoshi’s Island” was just “Yoshi’s Island” in Japan.
I guess ‘cause it’s one of the most popular 2D Mario games.
SMW was fun, but I kinda prefer SMB3 personally though.
And then there’s all those ROM Hacks like “Kaizo Mario World…” Seriously, why does Super Mario World seem to have the most ROM Hacks of any game?
Oh yeah, the one with all the P-balloons, and such. I was stuck on that level in “Super Mario World” for a long time as a kid.
Oh yes…Painful childhood memories…
god remember “Tubular” from the special world? beyotch and a half
@train_wreck
It wasn’t that hard compared to “Lost Levels,” or other NES games. (Especially Megaman & Castlevania.) I had trouble with a few levels as a kid, but I can breeze through the whole game easily nowadays. I can even speed-run a few levels like the “Angry desert sun” level without getting hit.
The game definitely could’ve used a save feature though, (it is kinda long with 8 worlds) that was really the only thing wrong with it, and the only thing that made completing it kinda hard back then.
(Luckily the SNES, GBA, and Virtual Console versions ALL allow you to save.)
that’s why they call it “mario hard” :)
Yeah, there’s a third.
I can’t help but wonder how kids back in the 80’s could ever manage to get through all eight worlds in one go without the Warp Whistles (since there was no save feature back then). Especially considering how difficult the game was, even by the standards of the time…
The three I remember are the one in the castle of world 1, the one in world 1 you got by kneeling on the white block, and the one hidden behind the rock in world 2. The three of those would get you to world 8.
I’m pretty sure there’s actually a third one in a later world, but it’s technically not supposed to actually be there (basically it’s a glitch).