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+-SH safe2259948 +-SH enterplay1278 +-SH princess cadance41923 +-SH queen chrysalis43872 +-SH alicorn334293 +-SH pony1691484 +-SH equestrian odysseys166 +-SH g42120336 +-SH my little pony collectible card game1160 +-SH card3542 +-SH ccg1629 +-SH disguise8104 +-SH disguised changeling4057 +-SH evil smile7028 +-SH female1900362 +-SH grin66771 +-SH horn237354 +-SH mare800146 +-SH smiling429139
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I am now strongly tempted to write a Goatnapper in Equestria story.
No, I get all that. I’m talking about if the card being copied flips without letting Chrysalis do the same.
Say you have three players, who I’ll refer to by their Mane Characters: Queen Chrysalis, Changeling Pretender; Fluttershy, Reformer; and Queen Chrysalis, Commanding Queen. Fluttershy flips on her turn, triggering Changeling Pretender’s ability. Changeling Pretender flips and chooses Commanding Queen. So now you have a boosted Changeling Pretender copying a start-side Commanding Queen.
If Changeling Pretender’s turn is next, everything’s good, just as you said. Pay [3], steal a Friend, flip back to start. And when Commanding Queen finally flips, Changeling Pretender can choose to copy Fluttershy instead.
But if Commanding Queen’s turn is next, she has a chance to activate her flip ability first. Pay [3], steal a Friend, flip to boosted, and now Changeling Pretender is copying the abilities of a card that has no abilities, because she only sees the face-up side of the card being copied. Changeling Pretender doesn’t even have a way to reset her copy ability and switch to Fluttershy, because her usual flip condition is also on the wrong side.
Hah, it turns out that the Mane that I thought would be an ideal target for Chrysalis actually has some protection against her, since the biggest bonus is tied directly into the flip. The equivalent Celestia works the same way, while also having an unflip effect tied directly into Kindness.
Still, it should be clear just how dangerous this card could be against the correct Mane.
You can also copy someone’s upflipped Mane if their boosted side has an effect that flips them. They boost, you boost and copy their boosted side, you use the boosted ability to switch back to your start side, they use their boosted ability to switch back to their start side, you boost and copy their start side.
I was actually wrong there, you don’t get two free boosted reverts that way, since at the end of that you’re stuck at their start state. Depending on how the card’s rules are interpreted, either you have to meet their card’s boost condition to switch back to your start state (and hope they haven’t managed to boost in the meantime, which would put you exactly in the same position since you’re just going to be stuck in your start state until they unboost and you boost to copy their start state), or you copy their start state until they boost, at which point you automatically copy their boosted state instead.
Either way, you only really get at most one free boost for every time they boost. But hey, it’s still free boosts. If they have a Mane where boosting is expensive but you can get a powerful effect by reverting to start, that could be a huge gain in efficiency over your opponent.
Not the case. Mane Characters have the card information of their face-up side (301.3). When Queen Chrysalis, Changeling Pretender flips from her boosted to her start side, she loses any abilities from her boosted side (such as the printed abilities of a copied card), and gains her own.
And you also wouldn’t flip when someone else flips their mane, because that text is only on her Start side.
Even then, you have to be careful. If you target an unflipped Mane and they hit their flip condition before you do, you’ll end up copying their boosted side. And if I’m not mistaken, the few Manes whose start sides are worth copying generally have crappy boosted sides.
Long story short, stick to targeting boosted Mane Characters.
What I find interesting is that if you’re in a multiplayer game, you could copy someone elses’ unflipped Mane.
Of course, I can’t think of many reasons you’d want to do that, unless they had the other Chrysalis Mane. Still, nice to know it’d be possible.
But that ability only works while this card is on its Start side.
I was already thinking about how ridiculous this was going to be against opposing Manes with flip effects, but then I realized that it applies to both sides of the flip. Basically, for every flip/unflip cycle your opponent does, you get to pull off the effect of the unflip twice.
Sometimes the spoiler images are WIP from before the final product, so it may have already been fixed. But yeah, that’s a mistake.