Lockepicke puts weights 1, 2, and 3 on the side and 4, 5, and 6 on the right of the scale. The right side is lighter, so she takes those weights and puts 4 on one side and 6 on the other. They way the same, so she’s drops weight 5 into the small bucket. There is a clanking and rotating of gears, and the door clicks open.
The mare takes a second to look into the placard and fix her hair, and then checks the drawer beneath the puzzle.
Inside is an antique music box. Lockepicke can sense some magic on it, and so places it into her bag.
>LOOT OBTAINED: MAGICAL ANTIQUE MUSIC BOX
She continues through the door and enters probably the strangest room so far.
The whole thing is full of stuffed animals and plush toys. It’s a large room as well, easily as large as the one with the islands and the bottomless pit.
What does Lockepicke do?