saby
Moderator
Anti Fun Officer
@Zharkaer
It’s sort of a complicated thing but here’s something:
It’s sort of a complicated thing but here’s something:
- If you ignore the hole in the wall, the view seems to be from a roughly neutral angle the same height as the torsos. The ponies could well be standing on the same level so their relative position to each other is not a problem.
- The hole in the wall is viewed from a low angle (because we can see the upper inner corner), so it’s inconsistent with the perspective established by the ponies.
- The hole in the wall implies that this should be a cavern/room, but no walls or floors can be seen, and therefore there is no room perspective.
Because of the hole in the wall, a single-point perspective isn’t too easy to pull off. So we go for two-point perspective here.
So here’s what I did: - Placed the horizon where it crosses both characters at the same relative point–here, the groin. Seen here as the bold cyan horizontal line.
- Picked a random first vanishing point to lay out depthwise corners of the box-like cavern/room/imaginary perspective box.
- Laid down some verticals. Since this is 2PP, vertical structure lines are parallel.
- Picked another VP to figure out the angles of the horizontal corners of the boxes.
- You can see some thin yellow true horizontals from where I messed up. True horizontals belong in a 1PP, which I was doing until I realised the hole was going to be a problem.
- Drew main features in bold red to make it easier to see.
- It became apparent that both ponies were clipping into the walls as they were, and rather than go back and redo the boxes with a wider, less extreme pair of VPs, decided to move the ponies inwards.
- White dashes are just approximate midlines of the four major surfaces.
- Placing the ball within the spacebox of the hole: figure out the spot on the floor where the ball’s centre should lay (crossing white lines at 1/2 and 1/3 marks), draw circle, move it so that its bottom centre meets the crossing point. This method can be used to plot relative locations whereever in a space box, in 1-3 dimensions. Just draw in plottings for the position, find where the lines cross, and place the object/character there.
Hope this helps.