Beau Skunky
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I don’t know, I feel SMG2 had enough unique/differing qualities to stand as it’s own game or a sequel, rather then be refered to as “DLC.” (It’d be like Sonic Adventure 2 was just new levels/DLC to SA.)
SMG2’s levels style, and way of progressing was a bit different with more focusing on platforming, and were in general more challenging then the first. The game also had a map screen reminiscent of the 2D games, a more simple hub, less focus on story, new enemies, some new/different powers. Not to mention Yoshi changed gameplay quite a bit for his levels. (Also, I think the Throwback Galaxy was quite fun frankly.)
Not to mention, SMG2 is the first 3D game to adapt Hammer Brothers, and some things. So I feel it deserves some marit, and to stand as it’s own game.
SMG2’s levels style, and way of progressing was a bit different with more focusing on platforming, and were in general more challenging then the first. The game also had a map screen reminiscent of the 2D games, a more simple hub, less focus on story, new enemies, some new/different powers. Not to mention Yoshi changed gameplay quite a bit for his levels. (Also, I think the Throwback Galaxy was quite fun frankly.)
Not to mention, SMG2 is the first 3D game to adapt Hammer Brothers, and some things. So I feel it deserves some marit, and to stand as it’s own game.