@ᎶㄖҜㄩ 乃ㄥ卂匚Ҝ
I personally see Perfect Dark as the better game and it’s own thing. It was original and amazing. Not very many fps games, espeically modern ones do what Perfect Dark did.
You can disarm players and enemies, mines that you can throw on your teammates and detonate them when they approach a number of enemies (lmao and epic), there’s very creative secondary gun fires, more than four teams, bots that can be personalized to have specific traits or main focuses, counter-co-op (either player can play the on the enemy’s side), a co-op with a bot, soundtracks to pick and unpick soundtracks in multiplayer, multiplayer challenges, and a fourth difficulty on story-mode that has an extra challenge for setting how accurately the enemy shoots at the player, and how much health/damage can be set.
Also, when the screen is unpaused while in the main menu, the player can explore the main institute that has character bios, a shooting range for every weapon in the game with challenges, a spy training place, and a training simulation.
The gaurds are funny and goofy. I didn’t mind the story much, I thought it was really cool. I loved that teleport effect on the skedar’s ship.
I remember trying to find some people online to play it with (on the xbla version) when I was four years late to even knowing about the remake of the game. I’ve only ever found a few people at rare times. And I remember bumping to a few folks on there too. But they had more of a focus on their own gamemodes, and I barely got to just ‘have an average gamemode setup’ -or something, because all they wanted to do was play sessions with bots that only are peaceful while you hold lazers… which was… w/e.. Not sure what that was about.
I almost thought I was the only one who came up with the zombie idea. You’d set all the bots (sims) to ‘fist-sim’ and would have to keep running other wise they’d disarm you and beat you up into peices. It was funny and hard as hell to play while doing that.