GOKAAAAI... SILVER!
@Hypnosryan
The Legend of Zelda: Spirit Tracks.
The train was very poorly implemented, all of the objects in the overworld, including background elements, were 2D sprites that had terrible rotating effects in an attempt to hide that, it had the most convoluted warp system in franchise history (not helped by the fact that, like everything in the game, you had to mark the warp points on the map yourself), the Tower of Spirits was actually WORSE than the Temple of the Ocean King despite having no time limit and not having to revisit earlier sections (instead, each section got progressively longer and you HAD to do each section all in one go; if you tried to save & quit and go back later, you had to start the section all over), the bosses were either piss-easy or bullshit hard, and don’t get me started on the Spirit Flute’s terrible input registration.