…okay, I know I might be dredging up a dead horse here, I only saw
these videos yesterday, and I think they deserve attention because I think they offer the best perspective on the game in question; the reviewer even outlines the diffences between all THREE versions (I didn’t even know there was a PC version) and digs into some details behind development.
…however, I’ve come to realize that something has consistently bothered me whenever people talk about this game; I think the problem with the perspective/platforming has been overblown. Make no mistake, I know the problem is there, but I swear people talk like they’ve forgotten the sprites have their own shadows. If your shadow is over a platform, then you’re gonna land on that platform. If a badnik’s shadow is over you, then you’ll hit it when you jump. If you’re having trouble trying to determine the altitude of the Spring Stadium boss, SEE HOW CLOSE IT IS TO IT’S OWN SHADOW. I know I may be one of the few people who doesn’t mind an isometric perspective, but for goodness sake, USE YOUR BRAIN BEFORE YOU COMPLAIN!
In fact, this is semi-related to something else that irks me; it’s a gratuitously obvious fact that, graphically, despite the name, Sonic 3D Blast isn’t legitimately 3D, but I don’t undertstand how people can say that the
gameplay isn’t legitimately 3D. If the gameplay is 2D, then how can you explain Sonic running in 8 directions and jumping out of plane when in previous games he could only run in
2 directions and jump
within the plane? They even had to break the one-button rule and use a second for the spindash like in the Adventure games! No, seriously, could somebody please explain to me how the gameplay can still be considered 2D?
…also, does Traveller’s Tales have a thing about collecting stuff in fives? I mean, you could loosely construe Blast to be a “collect-o-thon” where you collect a set of five flickies at a time, and then last night , although I’ve only completed Andy’s Room so far, I started playing Toy Story 2 and noticed there seems to only be 5 tokens per area as opposed to, say, 8 stars (technically 9) per area in SM64. I dunno, that just seems kinda curious.