@Meanlucario
That’s impressive, in the same way as speedruns that exploit game physics in weird ways to complete missions in a fraction of the usual time are. I can appreciate the effort, and the results. But I just can’t get into that mindset.
I’m one of those crazy folks who likes playing RPGs and TBTs the way they were designed to go - level up, man up, and take the enemy army down with your army. Call me a role-player, I guess; decapitation strikes rarely win real battles by themselves, if they’re even possible.
Most such attempts IRL tend to go the way Dimitri dies in Verdant Wind.
Actually, that’s one of the reasons I like battalions - it’s a little acknowledgement, game-mechanic-wise, that no, a couple dozen people CAN’T win a war without an army at their backs (to secure captured ground if nothing else), as fun as that power fantasy is.