Well, if Comrade Pierre Tru-Dank isn’t reliable and unbiased on the subject, I just don’t know who is!
Be that as it may, that’s still where the term/s comes from, for what it’s worth. You can rail against the usage and shout your No-True-ScotsMarxist until you’re blue in the face, but the apparent conflation of class and immutable characteristics that “Social Justice” is based on it still why the term exists.
@Commune
The problem uncomfortable (for me) reality is that the movement of men and women in video games are different.
You are aware of the anatomical differences between men and women, right?
And that men and women walk differently due to said differences, such as hip width and location of center of mass, right?
And that character animations in video games reflect that reality, with a varying degree of accuracy, right?
Oh, but pffft, I’m just a biotruthing misogynerd shitlord, right…
Why do most females in video games look like they are walking down a runway.
([Citation Needed] on the “most” part.)
Because character-driven games are – to some extent and varying degree – power fantasies (hey, there’s the one thing FemFreq is actually right about, sort of), and there are more forms of power than raw physical strength, sex appeal being one of them.
Consider, if you can: the movements of many male characters emphasize their shoulders and upper torso to signal strength – the “shoulder sway” is a male sex appeal signifier (Yes, strength is a feature commonly found attractive in men), often exaggerated to a nigh-comical degree.
As an example off the top of my head, the run animation of my male human Thief in Guild Wars 2 is at least half
swagger.
Betcha won’t see
FemFreq anyone whining and moaning about
that sort of thing though.
’Cause it’s irrelevant and inconsequential and doesn’t “reinforce harmful stereotypes” or make people sexist, any more or less than the dreaded “hip sway”.
@kassarc16
IKR?